Devlog: Silence, Sound, and the Void


Hey.
It’s been quiet here — maybe too quiet.
I haven't posted in a while, and I’m sorry for that. Life pulled me into a different kind of void. Things got a bit too real.

For now, uploads might still be rare. But in about 3 to 4 weeks, I’ll return. And when I do — expect daily content. The world of Card Void is growing, and soon, you’ll be able to step deeper into it.

 Behind the silence: Sound system rework

I’ve spent time building something subtle but essential —
a modular audio system that knows what it is.

Every sound in the game now understands its own role:

  • Is it the world humming in your ears? (Master)

  • The music creeping behind your thoughts? (Music)

  • Or the sharp sting of a broken thing? (Effect)

Each audio source is marked, connected to a central mixer — and it all just works. No matter the scene, no matter the object, sound behaves... like it should.

Thanks for waiting. Thanks for being here.
More is coming — and the void is always listening.

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